WTF is Devil’s Third?

By Brenna Hillier
25 July 2014 01:13 GMT

Dead or Alive creator Tomonuobu Itagaki has a new game on the way, and after many years of silence we finally know what it is.


Devil’s Third was originally set to be published by THQ before becoming one of the earliest casualties of the company’s collapse. Itagaki’s studio, Valhalla Games, pushed on independently, and recently announced that Nintendo had picked Devil’s Third up as a Wii U exclusive (and now Danny Bilson is back on board, too, which is cute).

Since the game had not had a formal reveal before THQ let it go, we haven’t known a thing about it, and the recent platform announce didn’t offer much in the way of information. In a Famitsu article translated by Kotaku, Itagaki finally spilled the beans on what exactly Devil’s Third is.

A third-person action game with both hack-and-slash melee and shooter gameplay, Devil’s Third is set in North America and has players battling for survival.

Itagaki said the project hasn’t changed at all since conception, although he’s been building the lore over the past two years. The story involves the destruction of electronic technology by an EMP, while a former Soviet force works to trigger revolutions across the globe.

“At first, you start from the position of a citizen, and all you have as weapons are metal pipes and normal guns,” Itagaki said.

“Insurgencies are happening everywhere, so you can try the road of the lone mercenary, or you can find allies and build up your own vigilante group or armed organization – clans or guilds, you could call them.

“So it’s a massive shooter where tens of thousands of people play trying to control the North American land.”

The “massive” there seems to refer to the game world, as Itagaki went on to confirm that multiplayer game modes will support up to 16 players. There will also be more relaxed activites on fofer including chicken gathering and sports, apparently. Uh.

Click through to the full article above for some interesting discussion of Nintendo’s decision to back Itagaki’s vision, a theme Itagaki has consistently returned to.

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