Oddworld: New ‘n’ Tasty is coming July 22 in North America and July 23 in Europe on PS4, but if you simply can’t wait, why not check out nine minutes of gameplay and its creator Lorne Lanning discussing the game’s changes?
The video above shows Abe running around Rupture Farms while Lanning and Sony’s host discuss some of the changes that have come to the new edition. Around 3:37 he mentions that checkpoint spacing has been smoothed out so death is not so harsh. Anyone who remembers the savage respawn points in the original may just breath a sigh of relief at that fact.
Everything has also been rendered in 3D in the new build. He also adds that making stealthy shadow spots in the original was easier as the game was presented on a flat plane, but explained that the old format was harder to represent in 3D, so instead of shadows Abe can hide behind steam clouds and other obstructions.
Have a gander and see what you think. Then check out the Oddworld: New ‘n’ Tasty E3 2014 trailer. It’s slick.