20/09/13: Metal Gear Solid 5, Ground Zeroes team shooting for 60 fps on next-gen, 30 fps on current-gen
Hideo Kojima has said he’s aiming for 60 frames per second on next-gen versions of Metal Gear Solid 5.
Metal Gear Solid 5: The Phantom Pain features a torture scene that will be kept as a cut-scene only. Director Hideo Kojima confirmed that the scene will not actively engage players. WARNING: CONTAINS GTA 5 SPOILERS.
If you missed the livestream earlier, here’s a capture of the Metal Gear Solid 5: The Phantom Pain gameplay demo shown on the Sony stage at Tokyo Game Show 2013.
06/09/13: Metal Gear Solid 5: Quiet’s design not gratuitous, will make sense in time – says Kojima, designer
Metal Gear Solid 5: The Phantom Pain designer Jordan Amaro has spoken with VG247 to shed some light on today’s controversy surrounding the game’s character Quiet – specifically – her outfit and comments from Kojima on Twitter. Meanwhile, the man himself has commented on the matter as well.
Metal Gear Solid 5 developer Kojima Productions has published a new dev diary that shows actor Stefanie Joosten performing mo-capping duties for controversial character Quiet. Watch it here.
06/09/13: Halo 4 designer calls out Kojima’s recent ‘sexy character’ quotes, brands them “disgusting”
Metal Gear Solid 5 might look familiar at first glance, but while The Phantom Pain and its prologue Ground Zeroes may share a genus with their predecessors, they are most definitely not the same species.
Kojima Productions LA is now officially open for business, and Konami has confirmed the studio’s involvement in upcoming Metal Gear Solid titles. That’s ‘titles’ plural.
Speaking to the press Thursday in Los Angeles, Kojima Productions boss Hideo Kojima says his tweets this week about altering Metal Gear Solid 5 characters to make them more “erotic” featured a mistranslation, and that was not the word he intended to use.
Metal Gear Solid creator Hideo Kojima said at a press event at Kojima Productions’ new Los Angeles studio Thursday that one of the reasons they decided to open a new office near Hollywood was to make it easier to explore transmedia possibilities. Kojima may even already have such projects in the works, but he won’t confirm or deny that.
At a Q&A session with Kojima Productions boss Hideo Kojima at his new Los Angeles studio Thursday, Kojima said, through a translator, that all of Metal Gear Solid 5, be it gameplay or non-interactive cutscenes, will be told through one long camera shot without cuts.