Metal Gear Solid 5: Ground Zeroes has been given a confirmed Spring release window on PS3, PS4, Xbox 360 and Xbox One. Director Hideo Kojima has also confirmed the link between the game and The Phantom Pain. Screens through the link.
With the FOX Engine, Metal Gear Solid 5 looks great both on current-gen systems as well as the new ones, but “great” isn’t the goal — Kojima says they want “photo-realistic graphic quality.”
Four new screenshots of that one base we keep seeing in footage of Metal Gear Solid V have been released, showing off some of the games really good looking daytime shadow tech. Hit the link above.
Metal Gear Solid 5: The Phantom Pain creator Hideo Kojima has said while the game is “open-world”, don’t expect Snake to “fish all day or change jobs and pursue a different life.”
Metal Gear creator Hideo Kojima has made comments that allude heavily to Metal Gear Solid 5: The Phantom Pain being a gameplay experience that will extend well beyond consoles. In typical fashion he wasn’t terribly specific, but he has in the past hinted at second-screen functionality.
After a half hour gameplay showing at TGS last week, Metal Gear Solid V: The Phantom Pain’s prologue Ground Zeroes has attracted ire from a section of fans who are worried that certain elements of gameplay, such as the introduction of regenerating health, are too far removed from the series’ previous iterations. Hideo Kojima took to Twitter to respond.
It’s a Metal Gear Solid 5: The Phantom Pain bonanza today, as Konami has released five new direct-feed videos showing off the specially-constructed Tokyo Game Show 2013 demo as well as the game’s opening.
MGS: Ground Zeroes has received a quartet of screens, care of Konami. They show Snake running around a military base.
Game Informer had a chat with Metal Gear Solid creator Hideo Kojima at TGS, and a lot of what he has to say are things we’ve heard before. They did, thankfully, ask him what he thinks of Hayter’s rather bitter reaction to being supplanted in favor of Kiefer Sutherland. His answer is… surprising.
Konami did a live demo of a Metal Gear Solid 5 mission at TGS (not a real mission, but it does take place in a real game location), running on PS4 and showing off the Fox Engine’s ability to render sunlight. Check inside for the video.