Metal Gear Solid 5: every rumour & fact here

By Dave Cook, Friday, 6 June 2014 16:00 GMT

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18/03/14 – VG247’s Metal Gear Solid 5: Ground Zeroes Campaign Walkthrough

Break into Camp Omega, rescue the two captives, and call in chopper extractions from a safe Landing Zone with our guide.

18/03/14 – Metal Gear Solid 5: Ground Zeroes – all the review scores

The review embargo is up for the latest release from Kojima, and we’ve pulled together all the scores from across the internet.

17/03/14 – Metal Gear Solid 5: Ground Zeroes doesn’t have a platinum trophy, Kojima explains why

Metal Gear Solid 5: Ground Zeroes director Hideo Kojima has explained why his prologue to The Phantom Pain doesn’t feature a platinum trophy on either PS3 or PS4.

14/03/14 – VG247 preview: Metal Gear Solid 5: Ground Zeroes is certainly shiny, but where has the soul gone?

Metal Gear Solid 5: Ground Zeroes takes the patented Kojima formula and polishes it until it shines – leaving it with a slick, frictionless surface, punctuated by jagged spikes of shock content. Brenna’s not sure how to feel.

10/03/14 – MGS 5: The Phantom Pain: “This is the game I really wanted to make,” says Kojima

Metal Gear Solid 5: The Phantom Pain is a game that’s made possible by the power of next-gen hardware. Series creator Hideo Kojima talks about what the new hardware allowed him to achieve. metal_gear_solid_5_ground_zeroes_16

06/03/14 – MGS 5: Ground Zeroes pre-orders include bonus Mother Base staff for Phantom Pain, iDROID app detailed

Metal Gear Solid 5: The Phantom Pain will include a Mother Base recruitment mechanic similar to that seen in Metal Gear Solid: Peace Walker. Konami has announced that Ground Zeroes pre-orders will come with bonus staff for Snake’s bass in the second game.

06/03/14 – Metal Gear Solid 5: Ground Zeroes PS4 screens show Psycho Mantis, map device & more

Metal Gear Solid 5: Ground Zeroes has received a fresh batch of PS4 screens out of Kojima Productions, showing Psycho Mantis in the game’s Deja Vu mission, Snake’s map device and much more.

05/03/14 – Metal Gear Solid 5: Ground Zeroes doesn’t avoid “sensitive” material, Kojima says

Metal Gear Solid 5: Ground Zeroes doesn’t shy away from “things that could be considered sensitive”, according to Hideo Kojima, because the development team wants to “go to the limit” to convey its message. Just like the characters in Breaking Bad.

05/03/14 – Metal Gear Solid 5 on PC is something Kojima would “definitely” like to release

Hideo Kojima has pointed out before that Metal Gear Solid 5: The Phantom Pain may eventually release on PC, but for the present, the console version is the team’s priority. Still, Snake’s creator would “definitely” like to see it happen.

28/02/14 – Metal Gear Solid 5: Ground Zeroes screens reveal Psycho Mantis, vehicles & more

Metal Gear Solid 5: Ground Zeroes has received a new round of screens out of Konami. The screens reveal that Psycho Mantis will return in the game’s Deja Vu bonus mission. Remember and swap the pads.

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