Ubisoft and Nvidia have announced an extension of their Gameworks partnership, which will see the publisher’s titles – such as Far Cry 4, Tom Clancy’s The Division and Assassin’s Creed: Unity benefit from a range of cutting-edge tech and tools.
Just last week, Nvidia fired back at AMD after it accused the graphics manufacturer of purposely fixing it so Gameworks-enabled titles like Watch Dogs would be crippled on AMD cards.
Nvidia countered by saying that while these Gameworks deals do see its people stationed within studios like Ubisoft Montreal to assist with optimisation, it would not block out rival card manufacturers from enhancing their own experiences.
Now, in a press release sent to VG247, Nvidia announced that it will partner with Ubisoft on the PC editions of Assassin’s Creed Unity, Far Cry 4, The Crew and Tom Clancy’s The Division, and that the games will benefit from TXAA antialiasing, which it says, “provides Hollywood-levels of smooth animation”, along with soft shadows, HBAO+ (horizon-based ambient occlusion), advanced DX11 tessellation, and NVIDIA PhysX technology.
“Working with Nvidia has enabled us to bring an enhanced gameplay experience to our PC players,” said Geoffroy Sardin, senior vice president of sales and marketing, Ubisoft. “We look forward to continuing our partnership with Nvidia on our biggest upcoming titles.”
Previous Ubisoft games developed under Nvidia partnership include Tom Clancy’s Splinter Cell Blacklist, Assassins Creed IV: Black Flag and Watch Dogs.
“We’re excited to continue our long-term partnership with Ubisoft in bringing our latest PC technology to their games”, said Tony Tamasi, senior vice president of Content & Technology at Nvidia. “Through GameWorks, we have been able to add unique visual and gameplay innovations to deliver amazing experiences for these stellar Ubisoft games. I can’t wait to play them myself.”