Driveclub dev is working on ways to make sure you never have to rage-quit

By Sherif Saed
2 June 2014 19:43 GMT

PlayStation 4-exclusive racer Driveclub is going to have features that are designed around making racing fun for everyone, even if they’re not always leading the pack.


Game director Paul Rustchynsky talked to the PS Blog to explain the studio’s vision when it comes to making you always engaged, and never have to rage-quit.

“I like the idea that that you don’t have to be in first place,” Rustchynsky began. “I want everybody to enjoy the thrill of racing.

“I play a lot of racing games and I’m a pretty good driver, but I’m not always the guy who’s in first place. I like to have fun and take risks, rather than obsess about perfecting every single corner. The problem for drivers like me, and I think we’re in the majority, is that racing becomes too intense and intimidating when it’s all about winning.

“It’s demoralising when you make a mistake and it costs you the race. With Driveclub we challenged ourselves to design a better game that deals with this aspect of racing. What we’ve come up with is a racer that constantly gives you new goals to aim for, whether you’re way out in front of the pack or find yourself spinning out of control because you pushed your car a little too far.”

Part of these features according to Rustchynsky, is offering smaller challenges within the race, things like maintaining a certain speed over a section of the track.

“In so many racing games there’s that ‘all or nothing’ mentality. One moment you’re in first place, and then suddenly you crash and you’ve lost everything. The preceding few minutes of superb driving count for nothing. With Driveclub, if you’re racing online and you make a mistake it’s not game over. You don’t lose everything and you’ve still got dynamic Face-offs to keep playing for,” he added.

Do you think these features will invite fans to be more aggressive and have fun even when they’re not leading the pack?

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