Loading Human development jumps to Unreal Engine 4, now with Project Morpheus support & new plot

By Dave Cook, Wednesday, 7 May 2014 10:22 GMT

Loading Human started life as a Unity-based virtual reality concept for Oculus Rift, but developer Untold Games has now moved the project to Unreal Engine 4, with plans to support Sony’s Project Morpheus VR kit.

The Unreal Engine 4 trailer shows off Loading Human’s new visuals, and gives some insight into the new plot, which has been completely re-written. Previously, it starred a man who was suffering from Alzheimer’s disease, and was recording his memories using virtual reality so that he wouldn’t forget his wife.

Now, it’s a three-part story set in 2185. It stars Prometheus, a man who is undergoing virtual reality training ahead of a deep space expedition. You’ll leap through his memories and solve puzzles in an evolved point-and-click style, except in Loading Human there is no mouse pointer or inventory. Instead, you will carry and apply objects using motion and observe the world through what you see, rather than have it all spelled out in text.

It also uses motion control thanks to Sixense STEM or Razer Hydra controllers, and of course, PlayStatioN Move for the PS4 edition. It’s also coming to PC and Mac.

The new Loading Human is now funding on Kickstarter, and the team is looking for $30,000.

We’ll have more on the project as it comes.

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