Watch Dogs multiplayer invasions won’t disrupt your play, designer explains

By Dave Cook
28 April 2014 11:14 GMT

Watch Dogs had a string of bumper reveals recently, including this nine minute multiplayer trailer, which shows how you can hack other player’s worlds to hack data from their phone.


Now, you might think that being constantly invaded by dicks might prove a little disruptive to your solo campaign, but thankfully, Watch Dogs’ Lead Gameplay Designer Danny Belanger told OXM, “If you’re in a narrative experience, that’s your narrative experience you’re living in.

“We try to make sure it’s when you’re available and during your free-roaming and you’re not doing something else that could be disrupted. That’s when we turn it on and allow players to come in and invade you.”

Belanger added that Watch Dogs will learn your preferences as you go, to better tailor when you’re susceptible to invasion or not. “We have a shield,” he continued. “So if someone comes into your game and hacks you, you’re protected. It can’t happen. The less you partake in the multiplayer, the longer the shield.

“If you’re not hacking people and you’re not into that gameplay, the game will recognize and acknowledge that you’re not into that. That’s fine. The shield will slowly become many hours because we’re trying to adapt. There are so many different players and we’re trying to adapt to all of them and make an experience that works for them.”

Those hacking other players often will gain notoriety, and more notorious players will gain access to new skills along the way.

We’ll have more on how this shielding technique works in practice once we get our paws on the final build. Stay tuned.

Watch Dogs is out May 27.

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