Battlefield 4 adds new higher-performance servers to resolve ‘rubber-banding’ issue

By Dave Owen
25 April 2014 10:27 GMT

DICE has deployed what it describes as “new higher-performance servers” to deal with a ‘rubber-banding’ issue experienced by players following the release of the Naval Strike DLC.


A new post on the official Battlefield blog says that the cause of the issue was a “configuration of certain hardware types dedicated to 64-player matches.”

Apparently a “significant amount of testing” was undertaken before introducing the servers to ensure their effectiveness, and the post claims that 64-player matches have already seen performance improvements.

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