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Wargaming: once Xbox One and Oculus hit 5-10 million users, "we're there," says CEO

World of Tanks developer Wargaming could get VR support if Oculus Rift hits between 5-10 million users, and the same goes for Xbox One. That's the ultimatum laid down by company CEO Victor Kislyi, who has discussed the kind of numbers needed for a valid free-to-play proposition in today's market.

world_of_tanks

Speaking with CVG, Kislyi said explained that because there's a minority of player actually paying to enjoy content in free-to-play titles, platforms like Oculus and Xbox One would need a bigger install base before they'd earn Wargaming's support.

"If it's big, if it's global, we're going to be there," he stated. "We are free-to-play, and now even further down the road, we are free-to-win. Seventy-five per cent of our players never pay a penny, and we love those players. For free-to-play, five to ten million is a good user-base. So if Xbox One or Oculus reach those numbers, we're there."

He added, "75% of our players will never, ever pay us a penny. For other games this percentage can be even bigger, up to 90-95%."

It makes proper business sense, but free-to-play and VR could indeed co-exist. Why, here's Sony Online Entertainment saying it's "hugely interested," in PS4's Project Morpheus tech.

Hmm.

Via GI.biz.

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World of Tanks

Android, iOS, PS4, Xbox One, Xbox 360, PC, Mac, Nintendo Switch

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Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.

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