Borderlands: The Pre-Sequel will only be released on last-gen systems and PC because that’s where the demand is, according to Gearbox.
Speaking with Eurogamer at the reveal event, Pitchford said it’s “not free to build,” a game for PS4 and Xbox One, and the team wanted to spend its resources and attention on the current Borderlands build.
“Currently there is – between PS3 and Xbox 360 – over 150 million installed units worldwide – probably 170 million is more realistic. There are fewer Xbox Ones and PS4s than we sold copies of Borderlands 2,” he said.
“If you try to image the set of Borderlands players who have already upgraded, that’s not 100%, but if you try to image the set of Xbox One or PS4 owners who do not have an Xbox 360 or a PS3, the difference there is so close to nil you can’t make a business rationalization around that.
“I don’t think I would have to stretch far to suggest there’s probably a lot of demand for more Borderlands. That demand lives on the Xbox 360, PS3 and PC. We don’t know to what extent it’ll live on the next-gen. I imagine over time – maybe by the time we get to the third or fourth Christmas – there will be enough of an install base.
“Borderlands 2 did so well there’s obvious demand there, and we have not been able to serve it sufficiently with just DLCs.
We’ve consumed all the memory there is to consume to add more content to Borderlands 2.”
Borderlands: The Pre-Sequel takes place between the first two titles and is being developed by 2K Australia in a co-production with Gearbox.
It will release on PC, PS3 and Xbox 360 this fall.