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Smash Bros. Wii U director praises PS4 in latest Famitsu column

Super Smash Bros. Wii U & 3DS director Masahiro Sakurai has turned the focus of his latest Famitsu column to PlayStation 4, and as it happens; he likes it.

I know right? Shock-horror as man who develops games on Nintendo platform likes rival format. It's a stance that will surely bring about the fall of civilization as we know it.

Still, Sakurai's Famitsu column began, “First off, the console looks cool. As hardware evolves, people tend to make things more rounded or add more details, but [the PS4] is properly angular. This simplicity is really nice.

“Whether it’s Nintendo or Sony, Japanese or Foreign, I don’t care about picking sides. I work hoping that the future of games and the game business will be more fun.”

Careful Sakurai, that's dangerous thinking there sonny-Jim.

He did lament the lack of PS3 backwards-compatibility however, and added, "If only I could play PS3 games on it, I could pack up my PS3 and my room would be cleaner…”

“What I found most appealing was the machine’s power," he went on. "Looking over the various software, the screens are detailed and smooth. Load times are short and there are no slowdowns. Such performance right out the gate — this will help a lot of developers.

"Comfort is often overlooked. It’s subtle like air, and above all, hard to achieve and build.
It’s like ‘being healthy.’ It’s easy to forget that things that come naturally are the most valuable.
Take loading time for instance — you don’t think about it if there is none, but once it’s there, it’s an annoyance. Developers struggle to simplify such things. It can’t be helped, but there is a lot that needs to be done that has nothing to do with how entertaining a game is.

"This sort of ‘unneeded effort,’ should be reduced by whatever means necessary. That will lead to more robust content. Wouldn’t it be wonderful if raising a hardware’s specs lead to smoother game development?
Of course, this is just a developer’s opinion and has nothing to do with the player. But it’s something that will most certainly come back to the player.”

What do you make of Sakurai's words? Let us know below.

Via Kotaku.

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