Titanfall wasn’t originally intended as an Xbox One release, Respawn Entertainment’s lead engineer Richard Baker has revealed.
It follows confirmation that Titanfall PC already has aimbot cheaters, and that Respawn is on the case.
Speaking with Digital Foundry, Baker stated, “Originally we weren’t planning on an Xbox One version of the game. I’m certain that having an Xbox One version has made our PC version much better – it justified the effort in moving to DX11 and even 64-bit.
“I think in the future that’s going to continue. The higher-end [graphics] cards are always going to be able to do more, but a lot of the bottlenecks – especially on PC – are more CPU and with DX11 you can have the GPU do a lot more that the CPU did previously.”
It’s interesting that Titanfall wasn’t originally intended as an Xbox One release, given its prominence under Microsoft as a flagship new-gen release.
What’s your take on this one?