Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

State of Decay dev feels there's life left in Xbox 360, "A lot of media attention is focused on the shiny things"

State of Decay's Sanya Weathers has stressed that the team at Undead Labs feels there's plenty of life left in the Xbox 360 despite the launch of Xbox One.

20130626_state_of_decay

Speaking with OXM, Weathers began, "As always, we've been surprised and delighted at the support of our community. Word of mouth continues to be the biggest asset we have (outside the game itself, of course!).

"We crossed the million sales milestone while the game was in Early Access on Steam, and things have been clipping along nicely ever since. I'm still pretty giddy when I think about it. In six months we sold more than four times what anyone thought we'd sell over the lifetime of the game."

On the release of Breakdown and the position of Xbox 360 when stacked against Xbox One's release, Weather added, "DLC helps keep momentum going. Sure, the timing of Breakdown's launch was a bit... challenging, but here's the thing: All those Xbox 360s out there didn't suddenly turn into pumpkins at midnight on November 22nd.

"A lot of media attention is focused on the shiny things, but there are millions of people who either can't or won't spend money on the first production run of new hardware. We don't mind providing options for millions of people, assuming we can find ways to let them know we're here for them."

What's your view readers? Is it too early or expensive to get on the Xbox One format? Are you sticking with your Xbox 360 for a while yet? Let us know below.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

State of Decay

Xbox 360, PC

Related topics
About the Author
Dave Cook avatar

Dave Cook

Contributor

Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.
Comments