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Spelunky update 1.4 drops: HUD changes, save back-ups & more changes listed

Spelunky developer Derek Yu has released a chunky update for the Steam version of his dastardly platformer. It offers a wide range of tweaks and feature additions, such as a less-intrusive pro-HUD, save back-ups and much more.

This update is for the Steam edition of Spelunky only, as there's a separate GOG patch in the works. The patch notes were listed on Yu's forum and go as follows:

  • Added less intrusive "Pro" HUD option in graphics menu
  • Added icon on screen when playing Daily Challenge
  • Added backup save file system
  • Daily Challenge seed will no longer repeat
  • Attempted to fix crashing when changing resolutions
  • Attempted to fix Windows 8 compatibility issues
  • Attempted to fix crash on Intel integrated graphics cards
  • Game will no longer crash if mouse and/or keyboard are not detected
  • Fixed freezing/losing input control when changing resolution on graphics menu
  • Allows multiple upload attempts of scores that fail to upload to leaderboards
  • Fixed bug where legitimate scores were sometimes set to $1
  • Alt-tabbing during Ankh animation no longer creates infinitely growing ankh
  • Fixed infinitely growing shopkeeper/black knight body bug
  • Bots can pick up royal jelly in deathmatch mode
  • Monkeys no longer play stealing sound when stuck to worm tongue
  • The "So It Begins" achievement will retry to unlock if the tutorial is replayed
  • Throw damage is no longer stored if the player does not hit a wall when thrown
  • Ghost deaths are reported correctly
  • “Desafío ciario” changed to “Desafío diario” in Spanish translation
  • White "cruft" on edge of green player sprite removed
  • Ankh activates correctly when player falls into Abyss while frozen
  • "Entire Gang" description corrected to read "16 hidden characters"
  • Skeletons play "bone shatter" effect when killed instead of "pot shatter"
  • Anubis II portal sound no longer plays briefly before cutscenes
  • Anubis II will no longer attack during the Yama cutscene
  • Added graphics for destroyed Moai head
  • Allow spawning inside Moai head with ankh even if player has already entered
  • Added "invert run" control option (Must hold button to walk instead of run)
  • Times display with decimal point in front of milliseconds instead of colon
  • Shopkeepers no longer glitch after being eaten by a mantrap while patrolling
  • Damsels should no longer get occasionally stuck exiting levels
  • Ball and chain will no longer float when thrown with pitchers mitt
  • Can no longer become stun-locked while hanging from chain stunned
  • Ball and chain now works correctly when being resurrected with ankh
  • Music will transition correctly when teleporting in and out of shops
  • Ghost no longer kills the player during the Olmec cutscene
  • Cavemen no longer explode in one-tile-wide underwater areas
  • Corrected upper left tile of kissing parlor
  • Hired hands can no longer whip players in the tunnel transition
  • Shotgun bullets are destroyed when hitting lava
  • Removed black "cruft" on edges of some items
  • Olmec can no longer crush the platform under the exit in his lair
  • Fixed collision error when many objects overlapped
  • Shops should no longer be able to generate with a blocked-off entrance
  • Teleporter no longer floats in midair after teleporting into a wall with the ankh and a jetpack on

Are you still playing Spelunky? let us know what you think below.

Via Joystiq.

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Spelunky

PS4, PS3, Xbox 360, PlayStation Vita, PC

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Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.
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