inFamous: Second Son will be the focus of four panels at this year’s Game Developers Conference in San Francisco this March.
It follows this gallery of eye-watering inFamous: Second Son screens, which focus on Sucker Punch’s recreation of its native Seattle.
DualShockers reports that the panels will focus on facial performance capture, particle system architecture, overall visual effects and an engine post-mortem.
The sessions will include insight from Sucker Punch’s managing technical director Spencer Alexander, lead engine programmer Adrian Bentley, coder Bill Rockenbeck and senior VFX artist Matt Vainio.
For a detailed break-down of each of the four sessions, simply hit the link.
inFamous: Second Son drops in March. Are you hyped yet?