According to data manually harvested from Kickstarter’s front-end, just one in three video game projects have delivered the goods in a timely fashion.
The data was collected by Evil as a Hobby by manually following up on the 366 video game projects successfully funded on Kickstarter between 2009 and 2012 inclusive which had been expected to launch by January 2014.
As of December 2013 and January 2014, when the data was gathered, only about one in three games had actually released. By including projects with partial releases – such as a one act launch like Broken Age’s, one version of a group of ports, or a beta launch of one portion of the game – the figure rises to a more respectable one in two.
Looking more closely at the figures, Evil as a Hobby noted that while the number of Kickstarter projects has increased, the delivery rate has remained largely static. The site found no significant increase in delivery as funding increased, as you might expect if under-funded projects had hit financial issues.
The report concluded that $16.9 million worth of backer contributions in the period indicated above have been rewarded with a full or partial release, but a whopping $21.6 million has gone totally unrewarded as yet.