Quantum Break developer Remedy Entertainment has bigged up its Xbox One shooter in a new interview, and spilled some fresh plot insight along the way. BEWARE SPOILERS.
It follows this Quantum Break Xbox One gameplay footage.
Now, in an interview with Edge, head of franchise development Oskari Hakkinen stressed that while Quantum Break is going big on plot, it won’t do so by skimming over gameplay, stating, “At its heart, the gameplay needs to be good. How the game feels; how it plays; do you get a rush of adrenaline when you press the trigger and dodge for cover?
“If you don’t have those things nailed down then nobody is going to be drawn in to the fiction either. Those fundamentals need to be polished to what I call a ‘Remedy pedigree’ – the standard that we need to hit. That will happen. This is a Remedy game, and not only a Remedy game, but the ultimate Remedy game.”
Remedy CEO Matias Myllyrinne discussed recent news that Quantum Break protagonist Jack Joyce will take a back-seat after some episodes, placing you in the shoes of its villain. “At the end of the episode,” he explained, “you get to play the bad guy, who has the most powerful time-manipulation powers of all. So he gets to choose which future comes to pass. You play that bad guy; you choose the moment.
“Then, once you’ve made your choice, you can enjoy a high-quality TV episode where you’ll see how your choices impacted certain things. Unlike many other games, you actually get to know what the consequences of your choice are. [In other games], when I make a choice, I don’t necessarily know what the impact of that decision has been, or why things turned out a certain way. Obviously you can have twists and turns, but it’s good to understand the consequences of your actions. We should be making [choice] more meaningful for gamers and more engaging.”
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