Army of Two: The Devil’s Cartel received mixed to negative reviews last year, but now one member of Visceral Games’ team has revealed what life was like around the office during the shooter’s creation.
Videogamer spotted some interesting lines on the LinkedIn profile of one Julian Beak, who says he was, “recruited late in development to nurture the team at Visceral Games Montreal to deliver a struggling product in very little time.”
The atmosphere at Visceral wasn’t great he says, highlighting the team’s “negative trajectory of morale.” To remedy matters, he “rebuilt confidence and a trustworthy culture through hard work and the frequent celebration of success,” and “coached honesty, tenacity and commitment at all levels.”
Ultimately, it was all for naught, as Beak added, “the team’s new high standard of proficiency was applied too late and the predictable result was an underwhelming production.”
At the time, I was baffled by the game’s existence and even wrote some words about it for your eyes. Look.