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Deep Down dungeon generator capable of "infinite variations"

In what may practically be true but will almost certainly turn out to be technically inaccurate, Capcom has claimed that PlayStation 4 exclusive Deep Down's random dungeon generator is capable of "infinite variations".

The boast appeared in one of a couple of Japanese Facebook posts translated by Gematsu.

The elements of the dungeon that can vary include treasure chests, traps, ladders, and height variation.

Apparently, Capcom has employed a "include as intended" feature to ensure that all elements are indeed random, but also sensible - treasures appear in dead ends, traps include monsters, and warp points always go somewhere interesting.

Capcom said that dungeons are the best part of an RPG - as opposed to travelling in the field, or exploring towns - and that Deep Down is designed to capitalise on that.

The free-to-play multiplayer title is headed to PS4, probably in 2014.

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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