Dungeon Defenders 2 is now an RPG-tower defense game, MOBA elements ditched

By Stephany Nunneley, Tuesday, 8 October 2013 21:12 GMT

Dungeon Defenders 2 will no longer be developed as an MOBA, Trendy Entertainment has announced.

Instead, the team will focus on the evolution of the action tower defense genre and show off a playable pre-alpha build of the game at New York Comic Con 2013 this weekend.

This recent shift in direction is just one example of how Trendy plans to “incorporate their community’s feedback into Dungeon Defenders 2.”

Scheduled for soft launch this spring, Dungeon Defenders 2 is a RPG and tower defense title that “vastly improves upon the foundations of the first game.”

“We’ve been listening very closely to our community, getting feedback from fans of the first game on what they want to see in a sequel, and we realized we needed a shift in our development focus,” said Philip Asher, MD at Trendy Entertainment.

“We had strayed from making the kind of game fans wanted and the kind of game we wanted to develop. So, we’ve nixed the MOBA-style of gameplay and other ‘extra’ features we were talking about and instead are making the sequel we all want to play. We’re improving everything we loved about Dungeon Defenders, one step at a time. First we’re going through the core gameplay experience; injecting more meaningful decisions and moments into the minute to minute gameplay that you’ll want to share with your friends.

“Then, in late October we’re going to kick off our first major community initiative to get fans involved in the development of the game, and start working with them to make the roleplaying and item systems as satisfying as possible.”

You can read up on more of the changes through the official blog.

Here’s the official blurb on the game:

“In Dungeon Defenders 2 the land of Etheria has been invaded by the Old Ones and players must rally, alone or with friends, against the invasion. The game features brand new combat and tower placement systems that synchronize the roleplaying, action, and tower defense elements of the first game for more visceral and strategic gameplay.

“New defense and ability interactions make for exciting, emergent gameplay and new environmental traps increase variety and strategic planning throughout each level in the game. The team is also working on a completely new mission structure and content release strategy which will revolve around the way the community wants to play.”

Dungeon Defenders 2 is currently in development for PC, Mac and Linux, and will be free-to-play sometime next Spring.

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