Xbox One and the cloud are like peas and pods if Microsoft’s Phil Spencer is to be believed. He’s responded to a fan on Twitter saying that projects using the cloud in the majority are in the works.
We’ve already heard how Xbox One can use the cloud to shoulder portions of the processing grunt required by some titles, but can we see games go one step beyond and use the cloud in the majority?
That’s what one fan asked Spencer on Twitter. Here’s his response:
@joe_GeoThor Given local CPU/GPU likely see XBOX One games using local compute but we have things incubating that are primarily cloud based.
— Phil Spencer (@XboxP3) October 3, 2013
It’ll be interesting to see what these projects are and how they’ll tackle regional and home issues such as broadband and bandwidth.
What’s your take?