Ryse: Son of Rome’s 900p resolution discussed by Crytek boss – “Its for efficiency”
Ryse: Son of Rome’s resolution was initially outed as 1080p by Microsoft, and then corrected at 900p. Crytek boss Cevat Yerli has taken to Twitter to add clarity to the matter.
We covered Microsoft’s Aaron Greenberg’s initial 1080p claim then subsequent correction here. I’d recommend having a look before reading on.
Now, Yerli has posted his own insight on Twitter. Some of it is quite techie while other bits are straight-forward.
He began:
#Ryse Hero Marius 85k polys? It was choice: 150k polys w LODs vs 85K + better shading + no LODs (stable). The latter wo at better quality!
— Cevat Yerli (@RealtimeCevat) September 27, 2013
#Ryse looks better than at E3! Shader deeper, more real.Marius features additionally also realtime physical dangling pieces.Plus much more!
— Cevat Yerli (@RealtimeCevat) September 28, 2013
#Ryse there is not one single downgrade compared to E3, promised! Only UPGRADES in the final push towards finalling phase! Its FULL HD XP!
— Cevat Yerli (@RealtimeCevat) September 28, 2013
He then posted the following tweet with a comparison between early and current Ryse builds:
#Ryse Tons of Diff.Zero downscale.Vast improves and optimizations.Poly optimizations are in invisible parts.All good! pic.twitter.com/leFgmRKueF
— Cevat Yerli (@RealtimeCevat) September 29, 2013
Responding to a fan, Yerli then added:
@Harami_Larka Yes as choice wasnt based on a hurdle. Its for efficiency as no perceived visual difference, as final output is 1080p.
— Cevat Yerli (@RealtimeCevat) September 29, 2013
As Yerli has said, the 1600 x 900 setting is for efficiency and performance, and the game is running in full HD. Having played the game I can say that it does run smooth, but a full hands-on with final code is needed to make a proper judgement call.
What do you think so far?
Ryse: Son of Rome is an Xbox One launch title dropping November 22.
Via Eurogamer.
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