Call of Duty: Ghosts multiplayer map goes medieval on your ass

By Dave Owen, Thursday, 26 September 2013 10:21 GMT

Infinity Ward has revealed a brand new Call of Duty: Ghosts multiplayer map. It’s called Stonehaven, and it’s set in a towering medieval castle. It’s designed to provide a good mix of close quarters combat with enclosed spaces, as well as more open areas for snipers to earn their keep.

“When we’re designing maps, we have to cater to a couple of different types of gameplay and players in their habits,” Infinity Ward community manager Tina Palacios told Eurogamer.

“We didn’t want to alienate people who love to fight in close quarters, but we needed a big map. Then we looked to Europe.”

It’s definitely a big map. As well as the interior of the castle it’s grounds will also be available to fight within.

“We always want to add a variety regardless of what the story setting may be,” Palacios said. “It’s evolved a lot over time. When we first made it we thought it would maybe be just a harbour with a bunch of ships on a sandy beach. Then it became what it is now. And we like the look much better than what we had in the past.”

All Call of Duty: Ghosts maps feature an event that when triggered alters how the match will play out. In the case of Stonehaven, players will be able to close a gate and alter pathways to dictate movement around the map. There’s no word on a vat of boiling oil.

Have a look at the screenshots below, courtesy of Eurogamer.

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