Total War: Rome 2 patch aims to correct AI wait issues

By Brenna Hillier, Tuesday, 17 September 2013 00:48 GMT

The latest update for Total War: Rome 2 hopes to improve long wait times during AI opponent’s turns.

The second patch for the Creative Assembly effort includes both “campaign performance optimisations” and “campaign AI round time improvements”, although it’s worth noting that the latter has a greater effect during early game; you’ll still have to be patient at the end of a campaign as the AI deals with an ever-changing map.

You can speed things up a little by selecting the new “Limited” option in the “Show AI Player Moves” settings for a single player game. In this mode, you’ll only see enemy faction movement; movements within your region, and movement on seas on which you have a port.

Other improvements and fixes include better pathfinding on the campaign map, ongoing fixes to AI recruitment decisions, a pop up advising of when graphics need to be ramped down due to memory issues, better save game syncing, and much more.

There’s also a fair whack of balancing and a number of UI changes. Full patch notes are available on the official Total War Wiki.

The first patch dropped last week and was focused on fixes for technical issues. The strategy PC exclusive is still charting after a strong debut earlier this month, and is proving significantly more popular than Shogun 2, which was the franchise’s best-selling entry to date. It reviewed well, too.

Thanks, Polygon.

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