Dead Rising 3 team aiming for 30 fps, Microsoft helping to improve performance

By Stephany Nunneley
22 August 2013 16:37 GMT

Dead Rising 3 players on the show floor at gamescom have noticed a bit of stuttering gameplay when trying it out, but Capcom says to worry: all will be smooth sailing when the game is released.

Speaking with Videogamer, the game’s producer told the site that the team is aiming for 30 frames per second and reiterated that Microsoft is helping out on the technical end of development.

“This demo is actually several weeks old and we’ve made a lot of ground,” said Jason Leigh. “We’ve got a little bit more ways to go before we release the game.

“We’re targeting 30 frames a second. Because we’re based in Vancouver, and Seattle is where Microsoft is based, we’re only three hours up the road so we constantly have tech people driving back and forth and they’re helping us to make this a very smooth running game at launch.”

Dead Rising 3 has been named as an Xbox One launch title and is slated for November.

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