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Kinect Sports Rivals dev diary shows off likeness capture, other new features.

Kinect Sports Rivals uses Kinect to capture the player's likeness and use that in-game instead of an Xbox Live avatar. It's just one of a number of new features Rare has developed using the grunt of Xbox one and the new Kinect sensor.

According to Microsoft, the use of new tech means "skill matters", "precision is rewarded", and "small movements make big impacts", which is a far cry from the failathon of most motion games to date. This talk of precision is important because Rare is championing the mini-games collection as a competitive experience with online tournaments - hence the subtitle.

Initially expected as an Xbox One launch title, Kinect Sports Rivals has been delayed to northern autumn 2014. It's Rare's first Xbox One title, not to mention likely to become a showcase for the new Kienct, so Microsoft's delay for further polishing seems like a solid move.

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Kinect Sports Rivals

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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