Destiny looked to Borderlands and Far Cry for missed opportunities to “capitalize on”

By Stephany Nunneley, Wednesday, 31 July 2013 21:37 GMT

When developing Destiny, Bungie said it took some inspiration from other open-world shooters such as Borderlands and Far Cry, by looking at the things it felt the developers did right, and the opportunities the teams may have missed.

Speaking with Edge, creative director Joe Staten said some of those misses opportunities could be capitalized on.

“We are absolutely doing things that would be familiar if you’ve played any kind of open-world game,” said Staten. “I mean… Far Cry, even. We would be idiots if we didn’t look at an awesome game like Borderlands and ask, ‘What are they doing well and how can we try to hit that same ball?’ I have never played a game where I have such a great attachment to my gun as I do in Borderlands.

“When we look at a game like that, we look at the things they’re doing well and also at opportunities they might have missed that we can capitalize on. You can party up with a group of people and then go around with that group, but never in Borderlands are you going to collide with a group of other people doing it too.

“We don’t do that just once or twice in the game, we do that all the time, everywhere. You see other people on the horizon, hear gunfire over a hill and see space magic flying behind some trees, and you know… there are other people out here, that [changes everything].

“Borderlands right now is: ‘I’m going to walk into that space and we’re going to clear them out and keep going’. And frankly that’s not just Borderlands, that’s any co-op shooter.”

But you can play the game solo as well if you wish, according to Bungie, and while you can avoid the multiplayer the firm feels you will be missing out on some fun times.

Destiny will launch on PS3, PS4, Xbox 360, and Xbox One in 2014.

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Joe Staten