Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

The Mighty Quest for Epic Loot rollback reverts micro-transaction changes

Ubisoft has reversed recent changes to The Mighty Quest for Epic Loot after players complained the game had become too easily dominated by paid items.

Ubisoft said it saw a "rather major and instantaneous" reaction to allowing users to purchase machinery upgrade with Bling, a purchased currency.

"Many of you have said that this change has affected the game to a point of causing it major harm – a lot of you feel that the game has become Pay to Win or unbalanced and this is not something that we think is acceptable," the publisher wrote in a news post.

"We’re here today to let you know that we’ve heard your concerns and are acting on them immediately. We realise that letting players purchase machinery upgrades went too far in what we think feels fair to monetize. We are hereby rolling back the major premium currency mechanic changes, which will arrive in game in an upcoming maintenance."

Ubisoft thanked players for providing the feedback which caused it to re-examine its premium currency mechanics.

According to PCGamesN, Ubisoft's attention was drawn after a TotalBiscuit video sparked a lengthy forum discussion largely condemning the recent changes to how players could spend premium currency.

The Mighty Quest for Epic Loot is a quite interesting multiplayer game where players build dungeons and raid other players' creations. It's free to play, and in closed beta; go ahead and sign up, if you like.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article
Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
Comments