Call of Duty: Ghosts won’t be taking the less-linear route of Black Ops 2’s branching missions and choices, as developer Infinity Ward has plumped for the standard corridor format once more.
Speaking with OPM, Infinity Ward’s Mark Rubin said, “We don’t have the same branching system [Treyarch] do, obviously. But there is basically this way that, when you are in a mission, you might find something, if you grab it, then something opens up later in a different mission, or something happens later in that mission, that wouldn’t have happened if you didn’t do them”.
He added that these mystery items will pop up “several times throughout the whole campaign”, so just like our source PCGamesN suggested, it’s probably intel – mobile phones, laptops and the like.
What do you make of the above?