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Ghost Recon Online update adds Phantoms, huge map, and more

Ubisoft has released the 0.12.0 update for Tom Clancy's Ghost Recon Online, adding a huge pile of Phantom-themed items (that's the Ghost nemesis, not the comic book hero), the game's biggest map to date, and the usual pile of fixes and tweaks.

Although Ubisoft has not provided full patch notes, it did hand out the trailer and bullet points below:

  • Enter the Phantoms
    A faceless terror and new nemesis for the Ghosts of Ghost Recon Online, the Phantoms are mysterious and deadly. Witness the murderous rise of the Phantoms in the 0.12.0 Trailer – Enter the Phantoms. The Phantom Pack comes with sinister new armour, avatars and never-before-seen weapon variants in Phantom camouflage.
  • Biggest Map to Date
    The latest and largest map in the GRO world: Xinyi District is set in Taiwan and is inspired by the famous tech corridor of the same name. The fans have spoken and the developers are listening. The new map incorporates a five-point capture system, where teams will need to capture and hold a linear series of five capture zones to dominate the match. Xinyi District is the first of a new generation of maps to use the new “Monster” lighting system. Now GRO can offer improved graphic quality, more realistic lighting for all resolutions, more balanced gameplay and high-res shadow effects without the high computing cost. Additional lighting improvements for all maps are in the works and on the way.
  • Improvements, Improvements Everywhere
    Fine tuning, device enhancements and tactical movement changes are just a few of the latest gameplay improvements coming in 0.12.0. Players can also enjoy an array of cosmetic changes, from realistic shell ejection to the signature singe-eye AR displays.

Ghost Recon Online is a PC-exclusive free-to-play multiplayer shooter available here.

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Ghost Recon

Nintendo GameCube, PS2, Xbox, PC

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Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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