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Payday showed you don't need a collapsing building to excite shooter fans, says Golfarb

Payday 2 game director David Goldfarb has stressed that you don't need big flashy set-pieces and explosive tech to give gamers a fun, interesting shooter experience. What on Earth could he be talking about?

Speaking with Pixel Enemy, Goldfarb commented on the success of Overkill's first instalment Payday: The Heist and said that it gave him confidence in the power of great ideas over blockbuster madness.

"I think we were excited that you didn’t have to be a shooter with a collapsing building to excite people," he said. "The world needs things that are different. Payday: the Heist was different and unique. And different in this market of sameness and risk aversion is always a stronger position from a sales and team investment perspective."

He's not wrong that Payday was different. It's currently been keeping VG247's Sam Clay excited, and as you can see in his Payday 2 gameplay video, the sequel continues the unique themes of the original.

Payday 2 is out on PC, PS3 and Xbox 360 August 13.

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Payday 2

PS4, Xbox One, PS3, Xbox 360, PC, Nintendo Switch

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Dave Cook avatar

Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.

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