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Source SDK 2013 adds Linux, Mac and Oculus Rift support

Attention current and would-be mode developers: Valve's free Source SDK has been updated with a swag of new features.

The headline change to this year's version of the Source SDK is the addition of native Linux, Mac and Oculus Rift support, allowing for quick and easy cross-platform developerment as well as VR compatibility.

As detailed in the release announcement, the Source SDK is changing the way it handles tools. You'll now find Hammer and the like bundled with individual Source Engine games, and the SDK launcher will be phased out.

Modders will be able to add Steampipe support to their work, and set up dedicated servers for PC and Linux.

It's worth noting that the SDK's license has changed, too, so it's easier to share your customisations; read all about that here.

You can grab the latest Source SDK from Github. If you're new to Source SDK, Valve has an excellent developer community wiki with lots of advice.

Thanks, Polygon.

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Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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