NoA’s senior director of corporate communications Charlie Scibetta has said there’s a very solid reason Nintendo stays in the hardware business, instead of becoming a third-party software maker.
Speaking with Shack, Scibetta said the firm’s “hardware and software work in perfect harmony.”
“That’s why we’re still in the hardware business, because we think our hardware is the best way to bring software to life,” he said. “It’s tuned perfectly for that. When Mario bounces from mushroom to mushroom, it feels so responsive because the software has been tuned especially for that hardware.”
Such reasoning is also why the firm chose to develop a second screen for its Wii U console instead of creating an application for a third-party device.
“For Nintendo, having the second screen built right into the hardware means there’s no learning cure, no lag, no technology curve to try and figure out how to use it,” Scibetta said. “When you talk about other companies utilizing a second screen, for us we wanted to have it built right in, that ensures that the software comes to life the way it was intended to be by the designer.”
Scibetta used The Legend of Zelda: Wind Waker HD as an example of this, as the game will make use of the second screen for photographs, messages, Miiverse, and by putting “screenshots in a Tingle bottle and send them out.”
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