Wicked Paradise is the Oculus Rift-powered erotic game from developer Wicked Paradise. Founder Jeroen Van den Bosch has suggested that the episodic series will depicts erotic scenes for both male and female gamers, with triple-a quality and a strong narrative.
Speaking with PCGamesN, Van den Bosch explained why he decided to make Wicked Paradise to begin with.
“It was a combination of two things,” he said. “First I always found it intriguing that there are so many beautifully crafted shooter games on the market, but not a single, well designed adult videogame, so I always had this idea of creating a high quality adult video game. Secondly, I had the chance to test a very early prototype of the Oculus Rift last summer and it blew me away. I immediately realized that Virtual Reality is the perfect medium for a highly immersive adult videogame.”
The team is said to consist of veteran developers with experience of the triple-a market, so perhaps there is truth that the team sees its project as uncharted territory begging to be explored. But it’s also clear to see why the project has received backlash from some quarters.
Either way, Van den Bosch stressed that it won’t just be a way to ogle virtual strippers, and stressed that narrative is important to the team.
“Storyline is very important for us,” he continued. “We want to generate erotic tension between the player and the virtual characters. You need a solid storyline in order to achieve that. It will be a modern day setting, I think the best way to describe is like an adult version of Heavy Rain but completely designed for Virtual Reality.”
While the game has been getting some flack from people who disagree with the game’s aims and content, Van den Bosch explained that Wicked Paradise is making games for females and people of varying sexual orientations, “Wicked Paradise will be episodic, much like the brilliant videogame The Walking Dead.
“The first series will be from a hetero male POV, but we’ll have different series that cater to different genders and sexual orientations, it’s our goal to ultimately have Virtual Reality experiences for everybody to enjoy.”
Does the team’s intentions to cater to all genders and orientations justify the game’s existence, or is it still morally questionable? On the other hand, does the team have the right to push these boundaries given gaming’s stance as an art form? It’s a dense issue, but let us know what you think below.