Several dungeons were cut from The Legend of Zelda: Wind Waker, but they won’t be turning up in the HD remake, because Nintendo has already used them in later games.
“Quite honestly, those dungeons we removed we used in other games, so we can’t use them in this version,” series producer Eiji Aonuma told Eurogamer of the Wii U HD remake.
Aonuma could not reveal which games benefited from the recycled designs, but said that he wouldn’t want them back anyway; the somewhat awkward pacing of Wind Waker has gradually become accepted and to alter it now would be considered tampering with a classic.
“I’ve received many questions about additional content beyond what was in the GameCube version of the game, but our desire is to stay true of the story that was in the original,” he said.
“If we add dungeons then that will affect other parts of the GameCube version, which we really want to stay true to.”
That said, some small changes are expected.
“I feel that what was wrong with the GameCube version was the pacing. It was thrown off because it took longer to get to certain dungeons. There was a waiting period, and then when you arrived there the experience maybe didn’t feel as big, as you’d waited so long to get there,” Aonuma added.
“We’re tuning the game to alleviate all that. The pacing should feel appropriate to the overall experience this time. We need to tighten those [gaps] and make the overall experience and story feel tighter.”