DayZ dev hopes survival emphasis will decrease bandits

By Brenna Hillier
13 June 2013 05:58 GMT

DayZ creator Dean “Rocket” Hall has said the increased emphasis on survival in the standalone release will bring down the number of bandits in-game.

“This is one of our big issues. So this is what we found, why so many people are bandits: I think it’s because they’re bored, and there’s nothing to do,” Hall told Kotaku at E3.

“So I think that the game, this new antagonist, we’re hopeful that that will have an impact on players’ playstyle because they’ll be forced to interact.

“Now, notice I didn’t say forced to cooperate. Because I think that’s a key difference. They’ll be forced to interact, maybe on a neutral footing, so there’ll be sort of these very high-tension trades occurring between groups of people.”

Hall made the comment as part of a lengthy Q&A composed of Reddit-submitted questions. There are loads of nitty-gritty details in there, like the fact that weapons and vehicles take damage; why the UI has been stripped back; how zombie and loot spawns work; and much, much more. If you’re a fan, do click through.

DayZ is expected on PC sometime this year; a console port is almost guaranteed to follow. The new version has a rebuilt client-sever architecture and players must contend with temperature, starvation and disease. We have some brand new and very tasty footage from a pre-alpha build.

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