Call of Duty: Ghosts – skipping Modern Warfare setting was a “long decision,” but not a hard one

By Stephany Nunneley
29 May 2013 17:15 GMT

Infinity Ward made the decision early on when developing Call of Duty: Ghosts, that it wasn’t going to be another Modern Warfare title.

Speaking with MCV, executive producer Mark Rubin said the idea for Ghosts came about during a brainstorming session after Modern Warfare 3 was finished. He said the decision to branch off from the series was a “long decision,” but not a hard one.

“We don’t get a chance when making a game to think about the next one until we are done actually making that first game,” he said. “When we finished Modern Warfare 3, we had this big brainstorming session that lasted for weeks. Everybody gets to come up with ideas of what we want to do, not just what game we want to do, but moments in games.

“We all really knew we wanted to continue making Call of Duty. We could have done something else, but we wanted to make Call of Duty, and we wanted to create a new universe, or a new story at least. We wanted new characters and new experiences.

“The easy thing would have been – as we had finished the arc of Modern Warfare 1, 2 and 3 – to start a new arc within that same universe. That was the first step. But due to a lot of the changes we wanted to make with this new world, it really dictated out that we needed to make something that wasn’t Modern Warfare.”

Call of Duty: Ghosts’ setting is apocalyptic, not post-apocalyptic mind, and is being written by Oscar winner Stephen Gaghan known for Syriana and Traffic.

The game will be released on PC, PS3 and Xbox 360 November 5 and is slated for release on PS4 and Xbox One as well.

It has dog buddies this time out, and you know they are going to get killed, right?

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