FIFA 14 can take advantage of next-gen tech using player and real-world stats

By Stephany Nunneley
23 May 2013 14:24 GMT

FIFA 14 will implement elements such as “true motion with pivoting, side stepping, step based locomotion,” and less techy stuff such as football injuries in real life affecting your game.

According to a LinkedIn post by Rajat Taneja, EVP and CTO at EA, Xbox One and PS4 allow developers to create “living worlds,” so dynamic that a game such as FIFA 14 could change overnight depending on actions by other gamers.

“Your player stats and information can be updated in real time with real-world player stats and injury reports,” he said. “Videogames are about to become a medium like you’ve never seen. For example, in the real world, when an athlete takes the field or court during a playoff game and the crowd is going wild, they feed off of that energy and it impacts how they perform.

“With our next gen game engines, the crowd energy, weather and player behavior will all impact how your gameplay unfolds.The technology powering these games takes realism to a whole new level.”

Taneja said bio mechanics, human intelligence that simulate instincts, awareness and unpredictability imbued with games like FIFA 14 will make it more similar to a “real-life sport.”

“Take the Warriors’ “Roaracle Arena,” for example – the players have said that the crowd energy directly impacted how they performed in the playoffs,” he said. “CenturyLink Field where the Seattle Seahawks play is often referred to as the 12th man for the same reason.

“These consoles are also inherently more social – something that didn’t matter much when the last consoles came out eight years ago. You’re much more likely to want to connect with your friends and share stats and achievements than ever before. Social connectivity is a secular force that is changing the industry – and now we’re really going to see that take off.”

Such tech and social connectivity could also allow for cross-platform play, what with next-gen consoles making more use of the cloud and more servers than ever before players can take aspects of their game on the road, on the train, etcetera.

“The Xbox Live network required 500 servers when it launched a decade ago and as was mentioned [Tuesday], they are now provisioning 300,000 servers to handle Xbox data in the cloud,” Taneja said. “That growth is staggering, but it also means we’ll really start to see more examples of true cross-device play.”

FIFA 14 is slated for a September release on PC, PS3, and Xbox 360 and will land on PS4 and Xbox One once the consoles hit shelves.

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