Insomniac CEO Ted Price has said that he believes his studio’s unique flavour is personified in its weaponry in a newly-published interview.
Chatting to Siliconera as part of promotion for FUSE, the company’s latest upcoming title, a third person shooter, Price spoke about creating what he defined as “distinctly Insomniac,” something that he decides comes across most in the game’s weaponry.
“If you had to boil it down to one thing, it would have to be the weapons,” he told the site.
“From Disruptor to Ratchet & Clank to Resistance… even Spyro to a certain extent… we’ve been focused on exotic and innovative weapons that are simply fun to use. It’s in our DNA as a developer, so we don’t like to do what’s expected when it comes to weapons. As a result, we’re pretty hard on ourselves during the prototyping phases, when it comes to getting them just right.”
That attitude informed FUSE, he explained, with the team at Insomniac taking a slightly different tack than most other third-person, squad-based shooters available on the market.
“If you play most squad based shooters today, you’ll see that they’re still about giving everyone the same weapons, the same real world bullet spewing machine gun, and asking everyone to point and shoot at the same exact enemy,” he said. “The developers basically keep their fingers crossed that it’ll be fun.”
“We wanted to deviate significantly from that formula, to think about new ways to interact with friends or bots in a more thoughtful way.”
You can find the interview in full over on Siliconera. FUSE is coming for Xbox 360 and PlayStation 3 later this month.