Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Spector: not all games have to be "intellectual", but some should be

There's room for the big dumb action games we love and more thoughtful, challenging releases, Deus Ex and Epic Mickey creator Warren Spector has argued.

Responding to correspondence in his popular column on GamesIndustry - presumably triggered by his one about the "stultifyingly narrow" content of triple-A games - Spector said that "obviously" not all games need to be "grown-up".

"I'm not trying to limit game content - in no way am I or would I say all games should do anything, that we should give up genres, that our medium should eclipse some other medium or that we should try to do what any other medium does well," he said.

"I am suggesting that the medium benefits and our audience grows when some games do thing X, however you define X, and when we introduce new genres to supplement the ones we all know and love. (Hey, I'm into zombies, elemental magic and ray guns as much as the next guy!) We need to expand the range of game content, not limit it just to what we do now.

"No one should have to play 'intellectual' games, but that doesn't mean people who want such games shouldn't be allowed or able to play them," he added.

"We deserve and our medium needs different games for different audiences."

Spector said that those who argue in favour of leaving serious stories to film and literature may be doing so because they're already convinced the medium cannot support such material well.

Elsewhere in the column, Spector answers other common arguments against more diverse content in games like the old chestnut about how development tools are cater to the same old games. It's quite an interesting read.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

Related topics
About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
Comments