Speaking with Edge, Yoshida said there’s more out there to play than just triple-A titles or ones which spout photorealism.
“It was pretty intentional,” said Yoshida. “Mark’s idea was like ‘what about [a] Crash Bandicoot for PS4?’ when he suggested the concept of Knack. We were like yeah we hate to see all the PS4 games being FPS or action-adventure or very photorealistic, you know big-budget blockbuster games.
“And you know people like these games but these are not the only kinds of games that people can have fun with.”
Yoshida said PS4 will be more about “how people experience [and] enjoy games”, thus the firm has expanded online and social features with the console.
“Almost the biggest message that we wanted to send in preparing for the event as well as in designing PS4 was… we at Sony and we at Sony Computer Entertainment, it’s just natural for us to enhance the core technology and performance of the hardware, but it’s not the hardware that is the biggest focus.
“When you look at the five key principles behind designing PS4, none of them are hardware related, actually. It’s all about how people us and experience, enjoy games, realized by the system software features and network functions.”
PS4 is expected to hit retail sometime during the holiday season.