‘Innovation isn’t driven by teraflops alone’: Jade Raymond calls for new concepts

By Dave Cook, Wednesday, 27 March 2013 11:45 GMT

Ubisoft Toronto head Jade Raymond has stressed that visuals and next-gen power alone don’t account for innovation. New concepts are needed, and that is something developers should be thinking about now, regardless of what rig their games are running on.

Speaking with MCV, Raymond said, “As a gamer and developer I’m very excited about the promise of next-gen. That being said, innovation is not necessarily driven by teraflops alone.

“In my opinion, many of the most exciting new concepts lately have been driven out of the indie scene and have come to life on less powerful platforms. With Splinter Cell Blacklist, not only do I think that the team is delivering the best stealth experience of this generation, I also think that we are delivering a completely new multiplayer experience.

“Hopefully unique gameplay is still something that can make a game stand out.”

I said the exact same thing here in my appraisal of DICE’s Battlefield 4 reveal. It looks shiny, but does shiny alone make a good game? No, of course it doesn’t. Read here.

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