WoW dev: console MMOs a “huge challenge”, but exciting

By Brenna Hillier
13 March 2013 05:09 GMT

World of Warcraft lead systems designer Greg Street would be keen to bring the company’s MMO experience to next-generation consoles.

“I would personally be very excited to see that, it would be a huge challenge to take something like World Of Warcraft with its massive hard drive footprint and its reliance on mouse and keyboard,” Street told NowGamer.

“I think if we were going to make a MMO for consoles then we might take it in a different direction.”

Street said the Diablo 3 team has had to “change some of the very fundamentals of the game to make it work differently”.

“It can be done, it would just be a big challenge for a game like WoW,” he added.

“It excites me. It would be something fun to work on just because of the design challenges would be kind of interesting to try to solve.”

With more and more console games like DUST 514 and Destiny blurring the line between traditional multiplayer and massively multiplayer, Street said the next few years “are going to be so interesting in this industry”.

“We get to see where do the next generation of consoles go and where do tablets and portable devices go, and what are players most interested in? I don’t have a crystal ball and I don’t know where it’s going, but I know it’s going to be a fun ride.”

World of Warcraft is eight years old and has not been touted for console release at any point. Blizzard’s next MMO, codenamed Titan, has not been confirmed for any platforms.

Thanks, Dark.

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