Brothers: A Tale of Two Sons’ Fares: lengthier games don’t necessarily equate “value”

By Stephany Nunneley
13 March 2013 15:19 GMT

Brothers: A Tale of Two Sons’ Josef Fares believes many games last longer than needed, becoming tedious in the process.

Speaking with Eurogamer, the filmmaker said some game could have “three or four hours” taken out easily, and a game’s length shouldn’t be extended just to add “value for the money.”

“I feel many games have come to a certain point where you feel that you could have taken away three to four hours easily,” said Fares. “If you play Max Payne 3, after one hour you’ve played the whole game. They just only change the setting. I love Rockstar, but what?

“Why should we ask how long a game is? The question should be is it a good game or a bad game, not how long it is. This game is as long as it has to be. If it’s 20 or one, it doesn’t matter.

“Who cares about value for money? You never question how long a movie was – people say they put this money down and they want value for their time. But value for your time is if I get three really good hours, that’s value for my time. Then I can do something else. It’s not that I replay ten hours of shit.”

Fares said his and Starbreeze’s Brothers: A Tale of Two Sons will only last around the three to four hour mark, and within that timeframe, “everything you see, it happens only once.”

“We could have made it ten hours if we wanted, but it’s important to keep the player curious, and on a journey,” he said. “It’s not a bad thing to be short if it’s strong.”

Brothers – A Tale of Two Sons is slated for PSN, Steam, and XBL in spring 2013.

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