IGN spoke with Guild Wars 2 game director Colin Johanson about just what you have to put on the table to build an MMO. “You’re basically betting your company any time you decide that the thing you’re going to make is an MMO.”
“They take so long to make,” he continued, “and they take so much money that either you’re successful and you’re going to do really well, or you’re not and your company’s toast. If you have a really big backer, maybe you can survive that but it’s a huge risk.”
That, of course, is why some folks, fans, even, can be hypercritical of any MMO’s status. Fans tend to be frightened about the prospect of their game coming to an end. They know how quickly it can all fall apart.
The rest of the interview over at IGN is quite an interesting read, and I encourage you to check it out.