Strike Suit Zero: new update adds extra difficulty tiers, checkpoints

By Dave Cook
5 March 2013 12:25 GMT

Strike Suit Zero has received its third content update from Born Ready Games, adding harder difficulty tiers and checkpoint saves into the mix.

In a release sent to VG247 this afternoon, Born Ready Games ran down its update, spooling off just a handful of the new additions:

  • Cockpit added: across all ships in the game, players can now switch between third person, and first-person cockpit view, really changing up the first person experience.
  • Difficulty levels added: players can now choose from Easy, Normal and Hardcore difficulty settings to fit their style of play. Listening to feedback from the community, several of the difficulty spikes have also been removed.
  • Checkpoint saves: players can now exit a level, and pick up at their last checkpoint
  • Reworked targeting system: players can now cycle through a list of target priorities – Torpedo, Fighter craft, Corvette, Capital ship, Wreckage – giving more control to players in terms of their attack strategy.

The studio has also released a video blog that details all of the update’s changes:

Watch on YouTube

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