Assassin’s Creed had “huge” co-op element: Ubisoft explains cut

By Dave Cook, Monday, 4 February 2013 12:45 GMT

Assassin’s Creed – that’s the original – once had a “huge” co-op element at one point in its creation, developer Ubisoft Montreal has confirmed. Assassin’s Creed 3 mission director Philippe Bergeron has spilled the beans in an interview.

Speaking with OXM, Bergeron said, “Before we knew about the Desmond story and Animus link, we had a huge co-op component in there. But it just became too hard to do: the engine couldn’t support it, and then the metaphor we had above it didn’t support it.

“Co-op was one of those big things at the beginning that just didn’t make sense in the end. For us it was really part of the single player experience, to have in-and-out co-op, and in the end we never thought it made sense in the storyline that we had for the Animus.

“There was no way to reconcile having multiplayer or co-op in an ancestor’s memories. Your ancestor lived his life in a certain way, so assuming you had branching storylines, it creates a paradox. It didn’t fit.”

What’s your take on the above? Can and should the Assassin’s Creed get a co-op mechanic at some point? How would that work? Let us know below.

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