Cliff Bleszinski’s goal was to make development “visible”

By Brenna Hillier, Wednesday, 23 January 2013 01:01 GMT

Gears of War creator Cliff Bleszinski has said his maintentance of a very public persona is all about making games development “visible”.

Speaking to VentureBeat, Bleszinski reiterated his frequent wish to be known for something other than just Gears of War. Instead, he just wants to be known for promoting games and their development.

“I’ve never been shy about going out there, talking to people, and doing interviews. I hope that there’s somebody out there who saw what I did over the last 20 years and what I’m going to do next and says, ‘Here’s a guy who is proud of his work and proud of his industry. He doesn’t sit behind a desk. He goes out there, and he’s an evangelist for gaming as a cultural thing,'” he said.

“You can make your impact by doing a cover shooter and creating chainsaw guns and all that, but being known as a person who makes great games and also isn’t afraid to evangelize them and be visible is kind of my whole mantra. I got into this business for three reasons: to make amazing products, to be visible doing it, and to get paid, of course, because I do like having a fancy car.”

Bleszinski acknowledged that the early years of his fame may have given some a dislike of him, comparing himself to a small dog with a big bark, as opposed to more reserved but important figures such as Valve’s Gabe Newell.

“Each person has their own thing and what they represent. I always just wanted there to be some younger kid out there who looks up and sees how much fun I was having with what I was doing and says, ‘Hey, I want to make games like that someday,’ as opposed to saying, ‘Hey, I want to be a football player or an astronaut.’ That was what I wanted to go for,” Bleszinski concluded.

Bleszinski left Epic after Gears of War and is currently unattached.

Thanks, PA Report.

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